Please select To the mobile version | Continue to access the desktop computer version
Search
12Next
Return to list New
View: 582|Reply: 12

Full gamestar interview (english text)

[Copy link]
Post time 2019-11-22 | Show all posts |Read mode
Sometimes it surprises me how popular GameStar is around the world. Anyway, Chris Rubyor, design director at Xbox Game Studios and new real-time strategy developer World’s Edge, remembers Jörg Langer and Martin Deppe well.
Now, Rubyor is developing Age of Empires 4 together with Relic Entertainment, the creators of Company of Heroes, to the finishing touches - and he’s not the only developer involved in this mammoth project who made the genre big in the ‘90s and early’ 2000s.
And for that Age of Empires 4 returns to the most popular scenario of the series: the Middle Ages.
Adam Isgreen cannot wait. He wants me to see the first AoE4 gameplay trailer before all the other journalists and viewers at the XO London event on November 14, 2019.
“Woe!” Threatens Shannon Loftis. The studio boss of World’s Edge, Microsoft’s new RTS division, cannot believe it: “It’s not okay to show the game to the very first person outside the studio on a cell phone!” Adam Isgreen grudges, "Yes, okay, you probably will not see this beautiful 4K trailer on my small smartphone display. " Then they showed me Age of Empires 4 on a laptop they brought along - and it looks like the best of Age of Empires 2 in modern 3D.
I see a city surrounded by mighty walls. Organic-looking walls, much more intricate and rounder than ever possible in the strict, angular Age of Empires 2 construction system. For the first time archers are patrolling between the battlements, units can be sent up to the walls through doors at the base of the wall. Mighty stone towers (an upgrade to unstable wooden spy posts) sit like rocks in the river in the wall, wooden stems at their sides. Torches burn on the ramparts, a few meters further to the ornament placed weapon racks.
Villagers roam among the buildings, military units move up and down in formation. There are tenements in one corner of the city, they look like developer Relic has rigorously transferred them from the 2D look of their favorite predecessor to the latest installment of the series and its gorgeous, colorful 3D look.
Major innovations outside the scenario
"All civilizations use the four resources food, wood, stone and gold, but not all of them collect them in the same way, use them in the same way and need them in the same ratio.”
“Will the Mongols not have a base building? I didn’t say that.”
I use the breathing space to watch the trailer again. There is a huge army of Mongols at the gates of this peaceful city. Trebuchets are set up, the walls are bombarded with boulders, a tower collapses thanks to an elaborate destruction simulation, the British army moves out and there is a huge battle outside the gates of the city.
In multiplayer mode, Age of Empires 4 will support games for eight players and everyone should command a stately army. In single player mode and campaign mode, however, you can then distribute this common unit maximum between computer AI and the solo player to stage truly gigantic battles. Just like in the trailer.
The video of the XO is a teaser, even at dinner the staff of the new studio World’s Edge are very reserved, do not want to reveal too much. But Adam Isgreen tells me a few details. The topography of the presented map shows extremely high mountains modelled in 3D. And troops that are now allowed to stand on the walls for the first time have a height advantage over attackers placed on the ground.
Formations will again play a major role in Age of Empires 4, but the developers will rethink the basics of the real-time strategy themselves: How can you change the attack move (a unit moves to the target and attacks enemies independently along the way), does the patrol function need an update? At the same time, you want to orientate yourself very strongly on the DNA of Age of Empires. “This will be a tightrope act,” says Adam Isgreen. He and his colleagues at World’s Edge, the 30-member internal Microsoft team, are therefore working closely with lead developer Relic.
But what’s new in Age of Empires 4? Well, that’s still largely a secret, but Isgreen promises for the campaigns that “you’ve never played anything like it”. How does he tie that to? “Internally, we’re talking about humanizing history.” Our guess? Isgreen alludes to a special form of storytelling, probably Age of Empires 4 again puts historical personalities like Jeanne d’Arc in the foreground of the campaigns.
All right let’s talk about facts that are no longer a secret: Special and hero units are confirmed for Age of Empires 4, with the Mongols the Khane take over this function. One of the abilities of these leaders is prominently presented in the trailer, without the viewer noticing it at first glance: The falcon who uncovers the British settlement at the beginning of the video does the same in the game.
Ages and sieges
Then let’s talk about the gameplay! That’ll again include four civilization levels or ages through which you’ll progress step by step, unlocking new buildings, technologies, and units. But also, here there are special features of the individual civilizations: The Mongols, for example, are only able to advance to the third age, a big disadvantage in the late game.
Adam Isgreen even hints at other ways of overcoming the walls: Do you end up with miners digging tunnels like in Stronghold and collapsing the walls? Maybe. No matter what new ways and means come to defeat the enemy, it’s still supposed to feel like Age of Empires - that’s why in early ages, you place the familiar wooden palisades instead of immediately being able to build stone fortifications.
With the help of the community
This is just one of many features for which the developers of AoE 4 have gathered feedback from the fans - for two years now a so-called “Community Council” has been in exchange with the creators. “This integration of the players into the development is unique for AAA games, as far as I know,” says Design Director Chris Rubyor.
“The feedback from the fans was sometimes blunt,” Mann remembers. Players know what they want. But you can’t follow their wishes blindly. “We had Age of Empires 3(The original article mentions Age of Empires Online but no such card system exists in that game) players who would have liked to have had the card system from that game in AoE 4,” Isgreen says in disbelief. With a technique called “bridging”, World’s Edge(the new age of empires studio) and Relic Entertainment are trying to serve the nostalgic feelings of the fans and at the same time modernize the RTS genre - “without Age of Empires 4 becoming a moba or anything,” Isgreen assures me.
“We’re trying to build bridges. The Age of Empires 2 community is undoubtedly the largest when you look at the entire Age series,” says studio boss Loftis. And Adam Isgreen, looking to the future of the series, adds: “[The Scenario] felt like the best place to start.” Because Age of Empires 4 is just the start of a whole new chapter in Age history - and that requires a strong technical foundation.
When Age of Empires 4 was announced at gamescom 2017, it was already fully playable in the studio, albeit still far away from the desired functionality. “We had a playable version almost from the first day of development,” explains Adam Isgreen. Even though Relic Entertainment was able to adapt the technology of its previous real-time strategy games, it was still largely rewritten. The goal:
Despite large maps, many units and dynamic destruction of walls and buildings: Age of Empires 4 must reach a broad target group - both in terms of hardware equipment and player types. In return, the World’s Edge team promises a wealth of settings: Not only the graphic details can be adjusted down or up, but also many control options and comfort functions can be adjusted at will.
For Shannon Loftis, it was important that the technology was 100 percent up and running before gameplay concepts were finally approved. And Adam Isgreen talks about the “tech debt” you wanted to avoid - the dragging along of old bottlenecks in the engine that you have to program around. This is one reason why Age of Empires 4 has no release date yet - it’s not even known if it will be released in 2020. At the moment I’d rather guess 2021, but that’s just my gut feeling.
“We’re primarily making a PC game here,” Isgreen assures me, before I put the dictaphone on the restaurant table for a plate of turkey schnitzel and mashed potatoes. And his Executive Producer Michael Mann raises his fist like during a political speech: "PC first! A console version of Age of Empires 4? Possible, but currently not on the roadmap. Will Jörg Langer and Martin Deppe also like to hear that?

Reply

Use magic Report

Post time 2019-11-22 | Show all posts
This is a very good interview - quite a few details I’ve not seen mentioned elsewhere. I’d recommend people read this.

A couple of interesting points:

the Mongols are restricted to the third age
unique/special units are confirmed, and this includes the Mongol general spotted in the video; one of his unique abilities is the falcon from the trailer, which acts as a kind of ‘medieval drone’ and reveals the fog of war near the general
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
Thanks for sharing dude, I like it
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
Awesome details! Now I’m more hyped to play asap. Praying to join to closed beta.
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
That was really nice of this Dawjaw guy to translate this(with some help from DeepL).
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
That Falcon would be a mechanic right out AoM and AoEO. Should be interesting to see what else they have in store.
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
I’m hopeful the “very different” is something they stay true to. I don’t want another remake. I want civilizations to play different from each other. I want the non-campaign game modes to feel different than a typical random map or deathmatch game. I want maps to be bigger and resource gathering to be different. Be different and don’t fall back to the typical Age of Empires game.
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
There’s a lot of room to maneuver here. If they want a settlement building aspect like in their trailer it’s going to need a rethink. Perfectly straight walls are the cheapest and most efficient way to delay. You can’t prioritize a beautiful city or build walls around such a small space. There’s a reason you don’t build like that in the games of the series so far.

I don’t want them to throw away needing an economy or a military or technology but there is a lot of room to be different and different for the better.
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
It’s just a title you are Insider too. Once you send the request you get the rights to post and that title. BUT the Community Council got access to a private section of Age of Empires 4 so they can directly talk about the game with Devs.
Reply

Use magic Report

Post time 2019-11-22 | Show all posts
Not completely like that. You can gain forum access without being an insider.

Please read this again taken from the insider page.

Become an Insider!
For Age fans who are looking for a new way to contribute to their favorite games, the Age Insider Program offers the chance to write a new chapter in the long and seasoned history of the Age series. As an Insider, you’ll join one of the most passionate player communities as they work alongside the development teams behind your favorite Age games. You’ll unlock access to exclusive updates, feedback opportunities, and will have the chance to play and provide your thoughts about the latest preview builds—helping to shape the franchise and the future of the real time strategy genre!

If you’re ready to be a part of history, sign up below to join our exclusive community!
Reply

Use magic Report

12Next
Return to list New
You have to log in before you can reply Login | Register

Points Rules

Archiver|Mobile|Dark room|The Qin age of empires forum ( ICP-18151296-1 )

2020-07-09 21:39 GMT+8 , Processed in 0.058595 second(s), 26 queries .

Powered by Nicola! V3.0_2019

© 2019 The Qin age of empires.

Quick Reply To Top Return to the list