Please select To the mobile version | Continue to access the desktop computer version
Search
View: 390|Reply: 4

What would you like AOE 4 to feature?

[Copy link]
Post time 2019-11-07 | Show all posts |Read mode
For me it would be basically a new AOE Rise of Rome but with distinctive architecture and unit design for each civ, also all the convenience features from all the more recent spinoffs and of course unit and tech diversity, like, a lot of technologies and units. I sincerely don’t like the idea which has emerged since AOE 3 which is all that modern realistic stuff which in my opinion is simply boring. AOE: Definitive Edition sucked major balls and since there isn’t really a good RTS with an ancient theme this would be really cool

This post contains more resources

You have to Login for download or view attachment(s). No Account? Register

x
Reply

Use magic Report

Post time 2019-11-07 | Show all posts
AoEO fits the description of a good RTS with an ancient theme.
Reply

Use magic Report

Post time 2019-11-07 | Show all posts
compared to other rts-games out there, really? hmm, nah. It’s old, you know.
Reply

Use magic Report

Post time 2019-11-07 | Show all posts
AoEO is my favorite in the series. I know I am not alone, but there aren’t a lot of us clanging around this forum these days.
Reply

Use magic Report

Post time 2019-11-07 | Show all posts
I wouldn’t mind either Antiquity or the Middle Ages. However, since AoE: DE just came out, people might be less interested in seeing another game from the ancient era.

Definitely agree that it should not be any later than the period AoE 3 encompassed.

I want AoE IV to keep the core gameplay elements of AoE II (balance of economy vs military). Additional features I would like in AoE IV:

*World: have dynamic seasons, weather, day/night; more realistic-looking resources (not just a pile of gold!)

Much larger maps; GIANT maps. PCs today are powerful, so utilize the resources! We want to explore!
*More and smarter unit stance/formation options. Allow multiple groups of units to be further grouped into Armies

*Different naval combat. That is one area I feel has always been neglected. Too many ships in AoE I and II but too few in AoE III. A compromise is needed. Maybe more realistic ship maneuvering?

*More unique units and techs for each civ. For instance, every civ would have slightly different types of light/heavy infantry and cavalry
Reply

Use magic Report

You have to log in before you can reply Login | Register

Points Rules

Archiver|Mobile|Dark room|The Qin age of empires forum ( ICP-18151296-1 )

2020-07-07 21:28 GMT+8 , Processed in 0.059816 second(s), 22 queries .

Powered by Nicola! V3.0_2019

© 2019 The Qin age of empires.

Quick Reply To Top Return to the list